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I agree with the assist feature, but it my opinion everything else should just be counted as a kill, and steer away from generating any content that could be co . . .

Development Video, New multi level play, lights, shadows and more.
05-01-2013, 02:15 AM
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Thumbs Up Development Video, New multi level play, lights, shadows and more.


I'm still hard at work developing Phoenix USC. I thought I would post this development video of Phoenix USC. Featured here is the new duel layer of play that lets you play on two levels on a map. This allows overhead ramps, balconies and more, even an entire second level layer on the same map. Options will allow the upper layer to be semitransparent, solid or invisible. The pink and purple bars at the ends of the ramps are switches and will be hidden in an actual game scenario.

I have added a exhaust trail system that can have several trailing tails behind a ship.

I have also added an overhead part system that allows for things like overhead struts or other types of map parts. The same system allows for lights and shadows that interact with the ships on a map for example shadows form an overhead part cast on top of a ship or the same with lights.

Phoenix USC is humming along in beta development. Smile

- Rich -

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Richard Betson
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