Lost Password?   -   Register

Post Reply 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
You have to register before you can post on our site.



Social Pages
Like Us on Facebook
Follow Us on Google+
.Phoenix USC on Google+

Follow Us on Twitter


Top Poster
no avatar

no posts

Random Quotes
Other games
ElliottTarson's profile ElliottTarson
Few games that i'm currently playing, all free to play with cash shop if desired. I'm a master at killing time ^_^ *P2W comments in asterisks* - Also availab . . .

New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!
09-30-2016, 07:09 PM (This post was last modified: 09-30-2016 07:31 PM by Vidiot_X.)
Post: #1
New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

Above is a video of the progress made on Phoenix USC. In this video I quickly show 6 new ships and weapons effects and then do a fly through of the map. Also included are new features like radar, new backgrounds and background effects (wormhole), new asteroids, improved parallaxing and more. I have made quite a few improvements since my last post and added features like a particles (used for ship thrust tail) and animated background effects as well as improved and streamlined the physics and GUI framework. Leave me a comment and let me know what you think of the new features and improvements featured in this video. Wink

My programming language Monkey 2 just got 2d normal-map style lighting and shadows so adding lighting back in is up next on the development schedule.

Look for more progress and news here soon. Wink

[Image: basic_badge.png] Phoenix USC - Steam group Phoenix USC - Twitter Phoenix USC - Facebook Phoenix USC - IndieDB Phoenix USC
IRC: quakenet.org #phoenixusc
Support Monkey X2 development at Mark Sibly's Patreon page.
Richard Betson
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 

User(s) browsing this thread: 1 Guest(s)
This forum uses Krzysztof "Supryk" Supryczynski addon..: