Above is a screen shot of my gaming framework supporting two separate rendered lighted map scenes independently in two windows. All with a CPU load of less then 12% (on my AMD Phenom II) with all windows running and rendering which is just awesome performance. I'll be adding in some collision and effects lighting here shortly to this pseudo map.
Phoenix USC will use this to it's full effect and map scenes should look awesome with the real-time lighting effects. I'll probably have a separate pre-rendered lighted map scene to better support tablets although as soon as I get my Nvida Shied tablet I will give real-time lighting a try.
- Rich -