Lost Password?   -   Register

Post Reply 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
You have to register before you can post on our site.



Social Pages
Like Us on Facebook
Follow Us on Google+
.Phoenix USC on Google+

Follow Us on Twitter


Top Poster
no avatar

no posts

Random Quotes
First Timer
Pkunk Fury's profile Pkunk Fury
Welcome Zelbic. Glad you like what you see. Stick around, this is only just the beginning Smile

Map Lighting and Interface.
02-05-2016, 12:30 PM
Post: #1
Map Lighting and Interface.
[Image: lighting1.jpeg]

[Image: lighting2.jpeg]
Map lighting and shadows.


Above are images of a ship and a map scene rendered with lighting and shadows. This is basically a test of the rendering engine I'm using now and it works great (mojo2 for Monkey-X). You can see the ship is rendered with light and shadows along with the rest of the map scene. I will be using the mapping framework (code) from my earlier work on Phoenix USC which should look really awesome when up and running.

I am putting together a Phoenix USC specific video about the GUI and new developments there such as background screen casting and the above lighting developments. You can however check out this video (below) I made for my fellow coders where I demonstrate background screen casting. It shows how easy and flexible the new GUI is for Phoenix USC using my new gaming framework Alien Phoenix.

Off to code,
- Rich -

[Image: basic_badge.png] Phoenix USC - Steam group Phoenix USC - Twitter Phoenix USC - Facebook Phoenix USC - IndieDB Phoenix USC
IRC: quakenet.org #phoenixusc
Support Monkey X2 development at Mark Sibly's Patreon page.
Richard Betson
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 

User(s) browsing this thread: 1 Guest(s)
This forum uses Krzysztof "Supryk" Supryczynski addon..: