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New map, big base,two levels, lighting, . . .
Vidiot_X's profile Vidiot_X
Hi, This is a video of Phoenix USC's new map design with a really big base. The big base features two levels of game play with simultaneous game play on . . .

Map Lighting and Interface.
02-05-2016, 12:30 PM
Post: #1
Map Lighting and Interface.
[Image: lighting1.jpeg]

[Image: lighting2.jpeg]
Map lighting and shadows.


Above are images of a ship and a map scene rendered with lighting and shadows. This is basically a test of the rendering engine I'm using now and it works great (mojo2 for Monkey-X). You can see the ship is rendered with light and shadows along with the rest of the map scene. I will be using the mapping framework (code) from my earlier work on Phoenix USC which should look really awesome when up and running.

I am putting together a Phoenix USC specific video about the GUI and new developments there such as background screen casting and the above lighting developments. You can however check out this video (below) I made for my fellow coders where I demonstrate background screen casting. It shows how easy and flexible the new GUI is for Phoenix USC using my new gaming framework Alien Phoenix.

Off to code,
- Rich -

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Richard Betson
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