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New Video. Weapons, interface, GUI and p . . .
Vidiot_X's profile Vidiot_X
New GUI/UI, physics and weapons testing. Hi, As I have mentioned in my previous news post I am porting all my code for Phoenix USC to the Monkey X prog . . .

Preview Demo Release Date
01-10-2015, 03:11 PM (This post was last modified: 01-10-2015 03:14 PM by Vidiot_X.)
Post: #1
Preview Demo Release Date
The release date for the

Phoenix USC preview demo is:

February 21st 2015

Hi,

I had a bit longer holiday then I had planned but I am back at developing Phoenix USC.

I have one bug to fix that is a little complicated and involves players getting stuck on ramp entry. I know what the problem is but fixing it requires sorting out four different frameworks (map, collision, part and networking). I am close to getting it fixed.

The good news is aside from that bug everything looks and runs great. You will be able to battle 50-300 bots. You will be able capture two flags and play on two levels (base level and upper level) of game play. If you are a Subspace/Continuum player you should be blown away by the quality, features and options. Big Grin

So the 02-21-15 date is a solid release date and I will be releasing the demo that day. I will try to get a copy of the demo available to registered users on 2-18-15. So check back often and be here on 2-21-15 . Big Grin

- Rich -

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Support Monkey X2 development at Mark Sibly's Patreon page.
Richard Betson
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