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Vidiot_X's profile Vidiot_X
Hi, I have added an IRC (Internet Relay Chat) gateway or globalized chat system for Phoenix USC. This allows global in-game chat to anyone in the world. T . . .

Time to start drawing lines in the sand.
11-07-2014, 12:56 AM
Post: #1
Time to start drawing lines in the sand.
I think we need a squad/faction section of the forums.

Things are getting heavy out here in zero gravity.
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11-07-2014, 12:51 PM
Post: #2
RE: Time to start drawing lines in the sand.
What would you suggest?

Something like the Phoenix Alliance vs the Galactic Federation and their various squads? A lot to ponder structure/stats wise. Wink

- Rich -

[Image: basic_badge.png] Phoenix USC - Steam group Phoenix USC - Twitter Phoenix USC - Facebook Phoenix USC - IndieDB Phoenix USC
IRC: quakenet.org #phoenixusc
Support Monkey X2 development at Mark Sibly's Patreon page.
Richard Betson
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11-08-2014, 04:59 AM (This post was last modified: 11-08-2014 05:22 AM by sknox.)
Post: #3
RE: Time to start drawing lines in the sand.
Well traditionally I suggest we start off with our basic squad/clan system. SubSpace didn't have much direction there. The system existed but outside of the leagues, which were mostly player run, where were we left?

We had all the tools, just no cooperation when push came to shove.

Elites will be elites.
We need good versus evil.
I want to see cooperative leagues, something epic. I also want to see squads based around the opposite, uncooperative, pirates, isometric, lasers. I want to see a universe.

I would really like to see some sort of faction like the Phoenix Alliance, decimated systematically by the officers I gainfully employ.
Now that you mention it,
I think I will take you up on that offer . . . But I don't want to be called the Galatic Federation. I like Wolf Pack. B ah haha.

Outside of a place to join/list our squad, and league events there must be a place for squads in a persistent universe. This really is something to think about. What games have the squadron style of team play you would expect from a game like this?
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12-10-2014, 07:02 AM
Post: #4
RE: Time to start drawing lines in the sand.
Howdy,

I have not forgotten this thread. Smile The demo is due out in about a week and I will have some time to discuss this.

- Rich -

[Image: basic_badge.png] Phoenix USC - Steam group Phoenix USC - Twitter Phoenix USC - Facebook Phoenix USC - IndieDB Phoenix USC
IRC: quakenet.org #phoenixusc
Support Monkey X2 development at Mark Sibly's Patreon page.
Richard Betson
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12-11-2014, 02:20 AM (This post was last modified: 12-11-2014 02:22 AM by sknox.)
Post: #5
RE: Time to start drawing lines in the sand.
There is nothing to discuss!

The Wolf Pack has declared WAR!


WE WANT THINGS!
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